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realflow experiment

in this video there is 2 diffrent renders of one simulation
the first shot was rendered with krakatoa (KCM color by vortecity)
the second shot was mesh rendered (15,000,000 poly every frame)
the "simulation" took 15-min per frame approx.
the "meshing" process took 8-min per frame approx.
the "krakatoa" rendering took 15-min per frame approx.
and the "vray" render took 16-min per frame approx.
hope you'll enjoy it :)

Developed by Ian Clemmer and Ole Lemming

quantumforce.co/

Quantum Force allows you to affect the fluid simulation through force fields that you create with particles or objects. Quantum Force allows precise force field sculpting with or without the use of grid cells that can store the velocities and allow the use of decay. The cells can "remember" the previous velocities, and interpolates between old and incoming new ones.

Quantum Force allows you to accelerate, push, pull, attract, heat and filter fluids with other objects and particles.

Rigid Body Dynamics support added next year.

Filter allows completely new event programming, not by generic parameters such as age or velocity, but by particle and object positions.

Tutorial #01:
vimeo.com/33608906

Tutorial #02:
vimeo.com/35417175

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